bikeasfen.blogg.se

Quake ii lower palace secrets
Quake ii lower palace secrets







The reprogrammed Data Spinner, delivered by the computer and ready to take to the Upper Palace. You will return to this level later, see Part 2, below. Press the button to call the elevator, step on and ride it up to an entrance to the Upper Palace. The red carpet has brought you to an elevator shaft. You can explore the balcony by taking the stairs to the right and around behind the elevator (see also Secrets, below). Some of these enemies may not show up if they came out on to the balcony earlier and you dealt with them then. When you advance into the room, there will be another Technican waiting around a corner to the right. Because you can't safely retreat into the area covered by the gun trap (or, can you? See Secrets, below), you need to stand your ground and take some damage while you clear up here. The red carpet leads up some steps to a room in which there is a Technician, a Berserker, some Guards and a Tank. Beyond this section of the hallway, take great care. There is a glowing button above the blasters that you can shoot to bring up a barrier so that you can pass without injury. Continue through the hallways and take out the Tank, but turn each corner carefully as you will arrive at a section protected by a gun trap (automatic blasters). When the room is clear, follow the red carpet to the door that was to the left when you came into the room. The red carpet on the computer room landing. If any Strogg appear there, a few rockets are in order otherwise, if they stay on the other side of the balcony door, you will be dealing with them later. Keep your eye on the balcony high up and across from the landing where you entered. Deal with the Guards and the Brain below, maybe using a few grenades. The Berserker behind the right-hand door might get aggravated at this and come after you otherwise, just keep a lookout for him as the battle progresses. Then peek through the door around to the left-hand side and take out the Berserker in there. Take down the Technicians first, keeping away from the doors. There are Technicians floating around, Guards and a Brain below and Berserkers waiting to rush out of the doors to the right and left. You will come to wide, ornate doors that open to a landing half way up a large, high, very ornate room which houses a computer console on the ground floor below you. (See also Secrets, below.)Ĭontinue straight ahead and around to the left, dealing with the Berserkers and Tank that block your path.

quake ii lower palace secrets

By all means check it out, but remember that there were Tanks on the stairs and they will still be there if you didn't take them out earlier. When you arrive at a blue disk on the floor with red carpets leading forward and to the right, the other entrance from the Outer Courts is to the right. The red carpet at the blue disk intersection. Follow the hallway and you will meet a Tank, some Guards and a Berserker, all facing away from you, expecting you to be coming from the main entrance. (Where have you recently seen another area blocked by a force field and outlined in red lights? Could it be in the Outer Courts?) As you go through the doorway, look out for Berserkers and retreat if necessary while you destroy them. Now take care of whatever is left behind the doorway that was previously blocked by the force field. You will receive the message "Red force fields deactivated". In that room you will find a security console emitting sparks. Deal with the Guards, Brains and Technician in the room to the left of the doorway. You can probably get a little in-fighting going. The Guards and a Tank behind it cannot hurt you. Ahead will be a doorway outlined in red lights and blocked by a force field. Turn left at the corner where the Guards came from the right. The room where the red force field is turned off. This is made clear in the Walkthrough, below, but if you're not going to follow that just be constantly on your guard and ready to duck behind cover of some sort. In this level, there are several situations where Strogg appear unexpectedly above or behind you, either because you can't look in every direction at once or because they genuinely weren't there before. A secondary and optional objective is to locate the basement-level entrance to the Upper Palace. The main objective for this level is to first fight your way to the Upper Palace where you will find the Data Communications Laser CD and bring it back here, then to re-program the Data Spinner that you brought from the Outer Courts and finally to take the re-programmed Data Spinner back to the Upper Palace.

  • 3.4 Part 4 - Completing the Exploration.
  • 3.3 Part 3 - Finding the Basement-Level Entrance to the Upper Palace.
  • 3.2 Part 2 - Reprogramming the Data Spinner.
  • quake ii lower palace secrets

    3.1 Part 1 - Getting to the Upper Palace.









    Quake ii lower palace secrets